feat: Add Uziomy calculator page with grounding calculations and document generation
- Implemented Uziomy component for calculating grounding parameters. - Added state management for input fields and results. - Integrated DatePicker for date selection. - Created functions for grounding calculations, document generation (DOCX), and DXF file generation. - Enhanced UI with Tailwind CSS for better styling and responsiveness. - Updated global styles to include Inter font and custom scrollbar styles. - Configured Tailwind CSS to extend colors, fonts, and animations.
This commit is contained in:
157
archive/components/templates/manual_old.js
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157
archive/components/templates/manual_old.js
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import { useState, useEffect } from "react";
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import {
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Pane,
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TextInputField,
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TextareaField,
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Button,
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toaster,
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Alert,
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TrashIcon,
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Icon,
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} from "evergreen-ui";
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import axios from "axios";
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import Footer from "./footer";
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import Generator from "./generator";
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export default function Manual() {
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const [points, setPoints] = useState([{ id: 0, len: 0, height: 0 }]);
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const [args, setArgs] = useState({ scale: 200 });
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//useEffect(() => {
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//do something here
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// }, [points]);
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const reIndex = () => {
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let newId = 0;
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let newPoints = [];
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for (let point of points) {
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point.id = newId;
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newPoints.push(point);
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newId += 1;
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}
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setPoints([...newPoints]);
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};
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const generation = (e) => {
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let pointString = "Próbkowanie: 1\nSegment 0: w dół\nX: Y, Z";
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for (let point of points) {
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pointString += "\n";
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pointString += Number(point.len) * 1.0;
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pointString += ", 1.0, ";
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pointString += point.height;
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}
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console.log(pointString);
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py(e, pointString, args);
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};
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const py = (e, profil, args) => {
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e.preventDefault();
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axios
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.post("/api/spawn", {
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profil: profil,
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arguments: args,
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})
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.then(function (response) {
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console.log(response);
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if (response.data.toString().startsWith("Py Error")) {
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toaster.danger(response.data);
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return;
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}
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toaster.warning(response.data.data);
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document.getElementById("down").download =
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response.data.filename.toString() + ".dxf";
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document.getElementById("down").click();
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})
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.catch(function (error) {
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console.log(error);
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});
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};
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return (
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<div className="flex xl:flex-row flex-col">
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<div className="flex flex-col">
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<Pane width={480}>
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{points.map((point, index) => (
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<Pane className="flex flex-row items-center">
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<TextInputField
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id={`len-${index}`}
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placeholder="0 m"
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onChange={(e) => {
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console.log(e.target.value);
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let newPoints = points;
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newPoints[index].len = e.target.value;
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setPoints([...newPoints]);
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}}
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value={point.len}
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></TextInputField>
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<TextInputField
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id={`h-${index}`}
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placeholder="0 m n.p.m."
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onChange={(e) => {
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console.log(e.target.value);
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let newPoints = points;
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newPoints[index].height = e.target.value;
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setPoints([...newPoints]);
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}}
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value={point.height}
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onKeyDown={(e) => {
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if (e.key == "Enter") {
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setPoints([
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...points,
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{
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id: points.length,
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len: Number(points[points.length - 1].len) + 1,
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height: 0,
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},
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]);
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let nextDiv = e.target.parentNode.parentNode.nextSibling;
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nextDiv.childNodes[1].childNodes[1].focus()
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nextDiv.childNodes[1].childNodes[1].setSelectionRange(0, 1)
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}
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}}
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></TextInputField>
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<Button
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className="mb-5"
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appearance="minimal"
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onClick={() => {
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let newPoints = points;
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newPoints.splice(index, 1);
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setPoints([...newPoints]);
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reIndex();
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}}
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>
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<Icon icon={TrashIcon} color="danger"></Icon>
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</Button>
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</Pane>
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))}
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</Pane>
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<Button
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onClick={() => {
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setPoints([
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...points,
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{
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id: points.length,
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len: Number(points[points.length - 1].len) + 1,
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height: 0,
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},
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]);
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}}
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>
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Dodaj
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</Button>
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<Button
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appearance="primary"
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onClick={(e) => {
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generation(e);
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}}
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>
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Generuj
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</Button>
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</div>
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</div>
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);
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}
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